Animation
Any value can be programmatically animated in a render loop. This example extends the simple Hello GL to add a value
uniform that is passed in blue color component. value
is animated over time.
<AnimatedHelloGL width={256} height={180} />
Implementation
const React = require("react-native");
const GL = require("gl-react");
const {Surface} = require("gl-react-native");
const shaders = GL.Shaders.create({
helloGL: {
frag: `
precision highp float;
varying vec2 uv;
uniform float value;
void main () {
gl_FragColor = vec4(uv.x, uv.y, value, 1.0);
}
`
}
});
class HelloGL extends React.Component {
constructor (props) {
super(props);
this.state = {
value: 0
};
}
componentDidMount () {
const loop = time => {
this.raf = requestAnimationFrame(loop);
this.setState({
value: (1 + Math.cos(time / 1000)) / 2 // cycle between 0 and 1
});
};
this.raf = requestAnimationFrame(loop);
}
componentWillUnmount () {
cancelAnimationFrame(this.raf);
}
render () {
const { width, height } = this.props;
const { value } = this.state;
return <Surface width={width} height={height}>
<GL.Node
shader={shaders.helloGL}
uniforms={{ value }}
/>
</Surface>;
}
}
module.exports = HelloGL;