gl-react: Universal API
To define an effect, you only need gl-react
. You don't actually need <GL.Surface>
that is only reserved to the final user (who composes all effects in one surface).
This is therefore the way to publish universal GL Effects for web and native.
index.js
const GL = require("gl-react");
const React = require("react");
const shaders = GL.Shaders.create({
myEffect: {
frag: `
precision highp float;
varying vec2 uv;
uniform float value;
uniform sampler2D tex;
void main () {
gl_FragColor = value * texture2D(tex, uv);
}
`
});
module.exports = GL.createComponent(
({ value, children: tex }) =>
<GL.Node
shader={shaders.helloGL}
uniforms={{ value, tex }}
/>,
{ displayName: "???" });
Usage
With your module is published you have published as gl-react-myeffect
,
you can then use it like this:
const GL = require("gl-react");
const React = require("react");
const MyEffect = require("gl-react-dom-myeffect");
const {Surface} = require(/* "gl-react-native" or "gl-react-dom" */);
...
<Surface width={200} height={200}>
<MyEffect value={0.5}>
...
</MyEffect>
</Surface>